Bonus & Modifiers
Team-level modifiers that go beyond individual player grades
After every player's base score is calculated, Fantasy Squad applies a second scoring layer: team modifiers. These depend on lineup quality, positional averages, your captain choice, and your team's disciplinary conduct.
Classic Bonuses — Quick Reference
Per-player bonuses are already detailed in the Scoring System page. Here's a compact recap:
| Event | Default |
|---|---|
| Goal (FW) | +3 |
| Goal (MF) | 3 |
| Goal (DF) | +3 |
| Goal (GK) | +3 |
| Assist | +1 |
| Clean Sheet | +1 |
| Penalty Saved | +3 |
| Yellow Card | −0.5 |
| Red Card | −1 |
| Own Goal | −2 |
| Penalty Missed | −3 |
✱ Federation admins can enable/disable any modifier, define custom thresholds for every bracket, and choose between Session or Match captain — all from the federation settings panel.
Modifiers Modifiers
Lineup Modifier
Rewards teams that field many high-performing starters. The system counts how many of your 11 starters receive a grade ≥ 6.0 and applies a modifier from the table below.
| Starters with grade ≥ 6.0 | Modifier |
|---|---|
| 0 – 2 | −2 |
| 3 – 4 | −1 |
| 5 – 6 | 0 |
| 7 – 8 | +1 |
| 9 – 11 | +2 |
Role Modifiers
Each position group is evaluated by its average vote and matched to a threshold table. The system rewards (or penalises) teams whose position groups collectively perform above or below par.
Uses the GK's own vote directly (no averaging — there's only one GK per team).
Averages the best 3 defenders by vote; only applies when the lineup has at least 4 defenders. Optionally includes the goalkeeper's vote per federation settings.
Uses the average of all counting midfielders (only players who actually played).
Uses the average of all counting forwards. Non-playing forwards (grade = 0) are excluded.
Captain Modifier
Every team designates a captain before the matchday. The captain's individual vote is looked up against a threshold table to produce a bonus — making the captain pick one of the most strategically important decisions each week.
Season Captain
Season Captain: set once at the start, cannot be changed mid-season.
Match Captain
Match Captain: can be changed every matchday for full tactical flexibility.
Vice-Captain Fallback
Vice-Captain Fallback: if your captain doesn't play (grade = 0), the system uses the vice-captain's vote instead. If both sit out, no captain modifier is applied.
Fairplay Modifier
A points value configured by the federation admin, applied to your team total based on the disciplinary conduct of your 11 starters.
The admin sets a fairplay_modifier value. Positive values reward clean matchdays (no cards); negative values penalise accumulated bookings. The modifier is added to (or subtracted from) the team's final total.
Complete Team Score Formula
Your team's total score is the sum of all player scores, plus any applicable modifiers: Lineup Modifier, Role Modifiers, Captain Modifier, and Fairplay Modifier.
All modifiers are additive. The final total then feeds the goal-scoring system (first_goal threshold + goal_interval) to produce the match scoreline.
Fully Configurable
Federation admins can enable/disable any modifier, define custom thresholds for every bracket, and choose between Session or Match captain — all from the federation settings panel.