Rules

Bonus & Modifiers

Team-level modifiers that go beyond individual player grades

After every player's base score is calculated, Fantasy Squad applies a second scoring layer: team modifiers. These depend on lineup quality, positional averages, your captain choice, and your team's disciplinary conduct.

Classic Bonuses — Quick Reference

Per-player bonuses are already detailed in the Scoring System page. Here's a compact recap:

EventDefault
Goal (FW)+3
Goal (MF)3
Goal (DF)+3
Goal (GK)+3
Assist+1
Clean Sheet+1
Penalty Saved+3
Yellow Card−0.5
Red Card−1
Own Goal−2
Penalty Missed−3

Federation admins can enable/disable any modifier, define custom thresholds for every bracket, and choose between Session or Match captain — all from the federation settings panel.

Modifiers Modifiers

Team Level

Lineup Modifier

Rewards teams that field many high-performing starters. The system counts how many of your 11 starters receive a grade ≥ 6.0 and applies a modifier from the table below.

Starters with grade ≥ 6.0Modifier
0 – 2−2
3 – 4−1
5 – 60
7 – 8+1
9 – 11+2
📊 8 of your 11 starters grade ≥ 6.0 → Lineup Modifier = +1
A strong starting XI is rewarded twice: once through individual scores, and again through the lineup modifier. Benching poor performers pays off.
Positional Averages

Role Modifiers

Each position group is evaluated by its average vote and matched to a threshold table. The system rewards (or penalises) teams whose position groups collectively perform above or below par.

GKGoalkeeper

Uses the GK's own vote directly (no averaging — there's only one GK per team).

DFDefenders

Averages the best 3 defenders by vote; only applies when the lineup has at least 4 defenders. Optionally includes the goalkeeper's vote per federation settings.

MFMidfielders

Uses the average of all counting midfielders (only players who actually played).

FWForwards

Uses the average of all counting forwards. Non-playing forwards (grade = 0) are excluded.

ℹ️ Each positional group has its own configurable threshold table. The default values reward averages above 6.5 and penalise averages below 5.5.
Role modifiers incentivise fielding full, strong positional groups. A dominant defensive line or a prolific striker partnership can add multiple bonus points on top of individual scores.
Most Impactful

Captain Modifier

Every team designates a captain before the matchday. The captain's individual vote is looked up against a threshold table to produce a bonus — making the captain pick one of the most strategically important decisions each week.

Season Captain

Season Captain: set once at the start, cannot be changed mid-season.

Match Captain

Match Captain: can be changed every matchday for full tactical flexibility.

🔄

Vice-Captain Fallback

Vice-Captain Fallback: if your captain doesn't play (grade = 0), the system uses the vice-captain's vote instead. If both sit out, no captain modifier is applied.

Captain grades 8.5 → +2 bonus. Captain doesn't play, vice-captain grades 7.0 → +1. Neither plays → 0.
Captaining a striker in a favourable home fixture or a progressive midfielder in peak form typically yields the best returns. Avoid captaining players with injury doubts.
Conduct

Fairplay Modifier

A points value configured by the federation admin, applied to your team total based on the disciplinary conduct of your 11 starters.

The admin sets a fairplay_modifier value. Positive values reward clean matchdays (no cards); negative values penalise accumulated bookings. The modifier is added to (or subtracted from) the team's final total.

++3 — clean matchday bonus if no starter receives a card
−0.5 — deducted per booking across the starting lineup
Even a dominant captain performance can be partially cancelled out by a lineup full of booked players. Discipline matters.

Complete Team Score Formula

Your team's total score is the sum of all player scores, plus any applicable modifiers: Lineup Modifier, Role Modifiers, Captain Modifier, and Fairplay Modifier.

Team Total = Σ Player Scores + Lineup Modifier + Role Modifiers + Captain Modifier + Fairplay Modifier

All modifiers are additive. The final total then feeds the goal-scoring system (first_goal threshold + goal_interval) to produce the match scoreline.

⚙️

Fully Configurable

Federation admins can enable/disable any modifier, define custom thresholds for every bracket, and choose between Session or Match captain — all from the federation settings panel.